The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education


€71,00
Auteur Karl M. Kapp
Taal ENG- Engels
Bindwijze Paperback
ISBN/EAN 9781118096345
Releasedatum 2012-05-15
Doelgroep Tieners en jongvolwassenen, Volwassenen, Volwassenen en jong volwassenen
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Sale price€71,00

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education van Karl M. Kapp is een Engelstalig gedrukt boek. Deze titel is geschikt voor professionals.

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." -FROM THE FOREWORD BY KEVIN KRUSE Games create engagement-the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools.

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Inhoudelijk sluit dit boek aan bij onderwerpen als Personnel and human resources management, Educational equipment and technology, computer-aided learning (CAL), BUSINESS & ECONOMICS / Human Resources & Personnel Management.

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