The Game Production Handbook, Third Edition
This revised and expanded edition provides producers, team leaders, and studio managers with essential knowledge for successfully developing games, from concept to final release. This book covers all phases of game production, including pre-production, production, testing, and preparing the code for release.
Contents
- Practical topics: voice-overs, motion capture, marketing, localization, external contractors, and documentation
- Project management and product management in game development
- Mobile gaming and modern production tools
- Interviews with industry professionals, including realistic practical examples
- A comprehensive case study of a fictional game project, making the production chain and documentation insightful
Who is this book for?
This book is intended for students and professionals in game development, both beginners and experienced developers. It supports education, work, and self-study in the field.
Language and level
The text is written in English and suitable for an advanced language level (C1-C2), focused on technical and professional contexts.
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