This book provides a comprehensive and accessible overview of creating and perfecting a photorealistic look in digital content. It focuses on applications in visual effects, architectural and product visualization, and games.
Content and approach
Emmy winner and VFX supervisor Eran Dinur explains how light, surfaces, atmospheric effects, and optical phenomena come together. He discusses techniques to digitally reproduce this complexity, both in 3D and 2D. In addition, the book contains practical examples, case studies, and interviews with leading professionals from VFX, visualization, and the game industry.
Key topics
- Color and integration
- Light and surface behavior
- Atmospheric effects
- Shading and texturing
- Physically-based rendering
- Procedural modeling
- Compositing and matte painting
- Lens and camera effects
Target audience and use
This book is suitable for artists and students in VFX, visualization, and game development, but also for directors, architects, and designers who strive for credible digital images. The material is practically applicable for education, work, and self-study.
The language of this learning material is Dutch, aimed at an advanced language level suitable for professionals and students.
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