Real-Time Rendering is a comprehensive and up-to-date resource for anyone seriously involved in three-dimensional interactive computer graphics. This learning material is suitable for self-study, education, and professional use in the field of computer graphics. The text is in English and aligns with an advanced language level.
Content and Purpose
The book combines basic principles with the latest techniques to provide a complete overview of real-time rendering. You will learn how to increase speed and improve image quality, and gain insight into the possibilities and limitations of acceleration algorithms and graphics APIs. The fourth edition has been expanded with a chapter on virtual and augmented reality, and covers current topics such as visual appearance, global illumination, and curved surfaces.
Application
- Professionals and students who want to understand the algorithms that enable fast, interactive virtual environments
- Developers who want to deepen their knowledge of real-time graphics techniques and tools
- Readers seeking a reliable and comprehensive source with theoretical and practical insights
Reviews
The book is recommended by leading experts from industry and academia. They praise the in-depth treatment of topics, the timeliness of the content, and the broad overview of best practices and research.
About the Cover
The cover image shows advanced real-time rendering technology from the short film Reflections (2018) by Star Wars, rendered in Unreal Engine. This film was produced by Epic Games in collaboration with ILMxLAB and NVIDIA and illustrates real-time ray tracing and area lighting on the GPU.
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