Programming game ai by example


€45,99
Taal ENG- Engels
Bindwijze Paperback
ISBN/EAN 9781556220784
Genre Onderwijs, Technologie
Doelgroep Volwassenen en jong volwassenen, Tieners en jongvolwassenen
Title: Default Title
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Sale price€45,99

Programming Game AI by Example provides a clear and practical introduction to essential AI techniques used within the game industry. This learning resource is written in the programming language C++ and suitable for self-study and professional use.

This edition covers, among other things:

  • State- and goal-based behavior
  • Communication between agents
  • Individual and group movements (steering behaviors)
  • Team AI and collaboration
  • Graph theory, search algorithms and path planning
  • Triggers, scripts and finite state machines
  • Perception models, goal valuation and -arbitration
  • Fuzzy logic

The book is intended for programmers and developers at an advanced level who want to specialize in artificial intelligence for action-oriented games. The language is technical, making it best suited for users with a thorough knowledge of C++ and programming concepts.

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