Programming Game AI by Example provides a clear and practical introduction to essential AI techniques used within the game industry. This learning resource is written in the programming language C++ and suitable for self-study and professional use.
This edition covers, among other things:
- State- and goal-based behavior
- Communication between agents
- Individual and group movements (steering behaviors)
- Team AI and collaboration
- Graph theory, search algorithms and path planning
- Triggers, scripts and finite state machines
- Perception models, goal valuation and -arbitration
- Fuzzy logic
The book is intended for programmers and developers at an advanced level who want to specialize in artificial intelligence for action-oriented games. The language is technical, making it best suited for users with a thorough knowledge of C++ and programming concepts.
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