This second edition of Game Testing All In One is a comprehensive guide to thoroughly testing game software. The book covers the role of game testing within the development process, practical test tools, responsibilities of testers, and measurement methods to assess the quality and progress of testing. Using concrete examples from practice, test design and quality assurance are explained step by step.The content has been updated with attention to the latest consoles, as well as touch-, mobile, and social games. Each chapter contains questions and exercises, making it suitable for education, self-study, and professional use. The material is ideal for anyone who wants to delve into game testing in a practice-oriented way.Features of the book:
- Diverse game genres, including modern forms such as social networks, music- and motion-controlled games, and touch games on mobile devices
- New chapter on Exploratory Testing
- Practical tutorials based on real games with usable tools
- Methods for monitoring test progress and game quality
- Includes an accompanying DVD with templates, tools, and additional materialsContents of the DVD:
- Tools and examples from the book, plus additional templates and flowcharts for individual or group projects
- All images from the text, including full color screenshots
- FIFA video of a project from the bookThe book is in English and suitable for professionals and students looking for an in-depth introduction to game testing. Intertaal guarantees reliable delivery and fast shipping.