Koops Game Didactics offers a study book aimed at effectively using educational games in education. This practical reference work describes why and how games can enrich the learning environment. Part 1, "The usefulness of games in the classroom", addresses the added value of educational games, the differences from gamification, and criteria for selecting and applying suitable games. Part 2, "Designing games for the classroom", provides insights into developing games that align with specific learning objectives, using practical examples. Dr. Martijn C. Koops, a physics teacher and teacher educator in Utrecht, uses gamification and educational games structurally to strengthen teaching practice. This book is a valuable resource for education professionals who want to integrate innovative teaching methods.

