In the field of game design, game balance is often seen as a black art. It is the process by which designers make a game fair for players, while finding the right balance between tension, challenge, and predictability. This requires knowledge of mathematics, psychology, and sometimes also economics and game theory.
About the book
Game Balance offers a dynamic view on game design and game theory. Each chapter contains practical tips for using spreadsheet programs such as Microsoft Excel, Google Spreadsheets, and others, making the book also a useful reference for these tools.
Features
- The first and only book that extensively covers game balance
- Suitable for readers with an intermediate to advanced level in game design
- Written accessibly, so that even beginners can understand and apply complex mathematical concepts
- Contains powerful spreadsheet techniques that have been tested in practice with various programs
- Short exercises at the end of each chapter and three long-running projects distributed throughout the book
Author team
Ian Schreiber has been working in the industry since 2000, first as a programmer and then as a game designer. With experience in eight published games, training for Fortune 500 companies, and his role as co-founder of Global Game Jam, he shares years of practical knowledge. Ian has been teaching game design and development at various colleges and universities since 2006.
Brenda Romero is a BAFTA winner, entrepreneur, artist, and Fulbright scholar. She is currently game director of the Empire of Sin franchise and has contributed to more than 50 titles, including Wizardry, Jagged Alliance, Ghost Recon, Dungeons & Dragons, and Def Jam.
Application
This book is highly suitable for self-study, education, and professionals who want to deepen their knowledge of game design. The language of the book is English, aimed at an intermediate to advanced language level.
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