Introduction to the basics of game design focused on commercial production.
This textbook, written by an experienced game designer, provides an overview of the fundamentals of game design. It covers essential tools and techniques used in the commercial game industry. Central to it is a model in which game design is analyzed on three interconnected levels: mechanics and systems, gameplay and player experience. This model serves as a guide for beginning designers.
The content is structured around these three levels and includes, among other things:
- Explanation of the core model and design frameworks
- Analysis of gameplay based on mechanics
- Building systems from mechanics
- Understanding dynamic player behavior within gameplay
- Advice on creating prototypes through iterative, client-oriented processes
- Exercises and design challenges for individual and group activities
This textbook is suitable for higher education and self-study in the field of game design. The language is Dutch, aimed at an advanced level.
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