Written by an experienced game developer and professor with a background in architecture, offers An Architectural Approach to Level Design a unique integration of architectural and spatial design theories within level design. This second edition book explores the principles of level design through architectural history and concepts.
Content and benefits
The book covers both practical and experimental elements of spatial construction and user interaction. In addition, it addresses current topics such as designing engaging tutorial levels and combining handcrafted and computer-generated levels without losing user-centered design.
- Case studies that provide insight into modern level design methods and tools
- Perspectives from industry professionals, independent developers, scientists, and academics
- Analysis of historical structures as a source of inspiration for good level design
- Use of space to guide players and evoke emotion
- Exercises per chapter for applying theory in digital prototypes, playtesting, mock-ups, and design journals
Scope and language level
This textbook is suitable for self-study, education, and professionals in game design. The text is written in English and targets an intermediate to advanced language level (B2-C2), suitable for academic and technical audiences.
Intertaal is your reliable supplier for this learning material and guarantees fast delivery.


