Artificial Intelligence in games is essential for contemporary game development. This study book by Ian Millington provides developers and students with up-to-date knowledge to keep pace with the ever-changing technological developments in the rapidly growing game industry.
Description
As part of every video game, this book helps professionals and students keep up with the constantly evolving technologies. It covers techniques and algorithms for designing robust AI systems and includes practical examples from existing games.
The authors base their explanations on extensive experience and combine theoretical knowledge with hands-on case studies. In addition, the book includes exercises to help readers test their understanding.
The third, revised edition has been expanded with new methods, algorithms, and data structures needed to create powerful AI in games. It thus supports both experienced developers and students who want to start their career in game AI.
Product specifications
- Author: Ian Millington
- Publisher: Taylor & Francis Ltd
- Imprint: CRC Press
- Publication date: 2020-12-18
- Number of pages: 1030
- ISBN: 9780367670566
- Topic: Graphical and digital media applications
- BISAC: COMPUTERS / Design, Graphics & Media / Graphics Tools
About the author
Ian Millington is a British developer and author specializing in software development, in particular artificial intelligence, decision support, and game physics engine development.
John Funge leads the Game Platforms team at Netflix and previously co-founded AiLive, a company that developed groundbreaking machine learning technology for games. He also teaches Game AI at the University of California, Santa Cruz.

