In Advanced Game Design renowned game designer and instructor Michael Sellers places game design within a clear theoretical framework of systems thinking. This helps designers approach their work more deeply and clearly, so they can create better and more engaging games for any device or platform.
Sellers offers a coherent framework in which practical design principles and proven systems theory reinforce each other. This gives game designers insight into their goals and effective ways to achieve them. With more than twenty years of experience in designing games, founding game companies, and teaching, Sellers covers, among other things:
- What games are and how systems thinking helps to think clearly about them
- Systematically promoting engagement, interactivity, and fun
- Insights from MDA and other game design frameworks
- Developing gameplay and core loops
- Designing the full player experience and coherent game mechanics
- Capturing the 'big idea' and the unique selling proposition of your game
- Translating high- and background design into detailed design
- Building, playtesting, and iterating early prototypes
- Building a career in a rapidly changing game industry
Language: English | Suitable for: self-study, education, and professional development in game design.
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