Whether you want to land that first big job or hone the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio, third edition, provides all the knowledge you need about the audio side of the multi-million dollar game industry.
About this book
This new, full color edition builds on the success of the second edition and contains up-to-date information on developments in the growing game industry. Expert advice from leading professionals such as Marty O'Donnell, Richard Jacques, and Tom Salta provides insight into the tools and practices of experts. Sample contracts and advice on contract negotiations are included and available as a convenient download.
Key features
- Complete update with extra attention to field recording, voice-over creation, adaptive and interactive audio
- Replacement and new interviews with international game audio professionals, including Keith Arem, Bradley Meyer, Christopher Tin, and Rodney Gates
- Extensive discussion of game consoles such as Wii, Wii U, Xbox 360, Xbox One, PS3, and PS4
- New concepts for scripting and middleware, plus reviews of tools like FMOD and Wwise
- Practical advice on financial terms, networking, and dealing with complex situations in projects
Language and usage
The book is written in English, at an advanced language level (C1-C2). It is suitable for professionals, students, and anyone who wants to deepen their knowledge of a career in the game audio industry, both for work and self-study.
Intertaal is your reliable supplier and guarantees fast delivery of this valuable guide.


