Written by an expert from the AAA game industry with more than 20 years of experience, this book offers a comprehensive overview of the essential skills for successful level designers.
Content and structure
The book begins with a theoretical framework that creates a common language for the practical skills covered later. Subsequently, the following topics are addressed:
- Practical production skills
- Social and soft skills
- Concept development and layout creation
- Scripting and AI implementation
- World building and level design direction
- Production process and labor market orientation
Target audience and language
This learning material is suitable for professionals in the game industry, such as level designers, content leads, and directors, who want to improve their skills. Students in level and game design will also find practical tips here to enter the sector.
Language: Dutch
Application: Self-study and professional development
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