This book provides a clear overview of the essential mathematics for describing, simulating, and rendering a 3D world. It combines academic knowledge with practical experience and focuses on using mathematical techniques to describe objects and their position, orientation, and movement in three dimensions.
Contents
- Fundamentals of coordinate systems, vectors, and matrices
- Orientation in three dimensions
- Calculus and dynamics
- Graphical representation and parametric curves
This learning resource is suitable for self-study and education in the context of game development and 3D design. The language is Dutch and the level is aimed at advanced users with a basic understanding of mathematics.
Intertaal is your reliable supplier that guarantees fast delivery of this valuable study book.


