{"product_id":"physically-based-rendering-fourth-edition-from-theory-to-implementation","title":"Physically based rendering, fourth edition: from theory to implementation","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cspan class=\"a-text-bold\"\u003eAn updated edition of the definitive leading computer graphics textbook, with a focus on physically based rendering and new content on GPU ray tracing.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cspan\u003ePhotorealistic computer graphics are everywhere, from films and video games to product design and architecture. Physically based rendering, which accurately models the behavior of light, ensures realistic and predictable images. This fully revised edition remains the standard in the field.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cspan class=\"a-text-italic\"\u003ePhysically Based Rendering\u003c\/span\u003e\u003cspan\u003e covers both the mathematical theory and the practical implementation of a modern rendering system. Using literate programming, documentation and source code are combined into a coherent whole. This book provides advanced algorithms and software, including new content on GPU ray tracing, with which you can design a complete rendering system. It is an essential resource for professionals and students in computer graphics.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eLanguage:\u003c\/strong\u003e English\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eSuitable for:\u003c\/strong\u003e education, professional development, and self-study in computer graphics\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLevel:\u003c\/strong\u003e advanced\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cspan\u003e\u003cstrong\u003eBenefits:\u003c\/strong\u003e\u003c\/span\u003e\u003cp\u003e\u003c\/p\u003e\u003cul class=\"a-unordered-list a-vertical\"\u003e\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eAccessible treatment of theory and practice\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eIncludes new chapter on GPU ray tracing, relevant for game developers\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eIndispensable reference for specialists in the field\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eAuthor team awarded an Academy Award for Scientific and Technical Achievement\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eIncludes a companion website with source code\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003c\/ul\u003e\u003cspan\u003eIntertaal is your reliable supplier and guarantees fast delivery of this important copy.\u003c\/span\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Intertaal","offers":[{"title":"Default Title","offer_id":53950981472596,"sku":"9780262048026","price":134.5,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0967\/0538\/0692\/files\/physically-based-rendering-fourth-edition-from-theory-to-925.webp?v=1778076819","url":"https:\/\/intertaalid.nl\/en\/products\/physically-based-rendering-fourth-edition-from-theory-to-implementation","provider":"Intertaal","version":"1.0","type":"link"}