{"product_id":"ai-for-games-third-edition-ian-millington-9780367670566","title":"AI for Games, Third Edition","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eArtificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. \u003c\/p\u003e\n\u003ch3\u003eOmschrijving\u003c\/h3\u003e\n\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. \u003c\/p\u003e\n\u003cp\u003eThe authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.\u003c\/p\u003e\n\u003cp\u003eThis revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.\u003c\/p\u003e\n\u003ch3\u003eProductspecificaties\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eAuteur:\u003c\/strong\u003e Ian Millington\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUitgever:\u003c\/strong\u003e Taylor \u0026amp; Francis Ltd\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eImprint:\u003c\/strong\u003e CRC Press\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVerschijningsdatum:\u003c\/strong\u003e 2020-12-18\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAantal pagina's:\u003c\/strong\u003e 1030\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eISBN:\u003c\/strong\u003e 9780367670566\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThema:\u003c\/strong\u003e Graphical and digital media applications\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBISAC:\u003c\/strong\u003e COMPUTERS \/ Design, Graphics \u0026amp; Media \/ Graphics Tools\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eOver de auteur\u003c\/h3\u003e\n\u003cp\u003e\u003c\/p\u003e\u003cp\u003eIan Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. \u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eJohn Funge \u003c\/b\u003erecently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.\u003c\/p\u003e","brand":"Intertaal","offers":[{"title":"Default Title","offer_id":56354498183508,"sku":"9780367670566","price":46.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0967\/0538\/0692\/files\/9780367670566.jpg?v=1783583689","url":"https:\/\/intertaalid.nl\/en\/products\/ai-for-games-third-edition-ian-millington-9780367670566","provider":"Intertaal","version":"1.0","type":"link"}